Shared projects

NES-I/O (Vers. 20160420EU)

2 layer board of 2.87 x 3.05 inches (72.8 x 77.5 mm).
Shared on April 22nd, 2016 11:46

More information: GitHub and Circuit-Board


NES-I/O (Vers. 20160420EU)

2 layer board of 2.87 x 3.05 inches (72.8 x 77.5 mm).
Shared on April 22nd, 2016 11:46

More information: GitHub and Circuit-Board



Mega Drive Build-In-Game AddOn incl. a switchable TMSS bypass mod (PCB v2.1)

2 layer board of 3.20 x 1.45 inches (81.3 x 36.8 mm).
Shared on January 27th, 2016 11:54

  • use the beta service with a substrate thickness of 0.8mm
  • more information about this project: open GitHub


Mega Drive Build-In-Game AddOn incl. a switchable TMSS bypass mod (PCB v2.1)

2 layer board of 3.20 x 1.45 inches (81.3 x 36.8 mm).
Shared on January 27th, 2016 11:54

  • use the beta service with a substrate thickness of 0.8mm
  • more information about this project: open GitHub



Mega Drive Build-In-Game AddOn (PCB v2.2)

2 layer board of 3.20 x 1.45 inches (81.3 x 36.8 mm).
Shared on January 27th, 2016 11:54

  • use the beta service with a substrate thickness of 0.8mm
  • more information about this project: open GitHub


Mega Drive Build-In-Game AddOn (PCB v2.2)

2 layer board of 3.20 x 1.45 inches (81.3 x 36.8 mm).
Shared on January 27th, 2016 11:54

  • use the beta service with a substrate thickness of 0.8mm
  • more information about this project: open GitHub



Mega Drive Build-In-Game AddOn incl. TMSS bypass mod (PCB v2.3)

2 layer board of 3.20 x 1.45 inches (81.3 x 36.8 mm).
Shared on January 27th, 2016 11:54

  • use the beta service with a substrate thickness of 0.8mm
  • more information about this project: open GitHub


Mega Drive Build-In-Game AddOn incl. TMSS bypass mod (PCB v2.3)

2 layer board of 3.20 x 1.45 inches (81.3 x 36.8 mm).
Shared on January 27th, 2016 11:54

  • use the beta service with a substrate thickness of 0.8mm
  • more information about this project: open GitHub



SNES-LED logo base

2 layer board of 0.64 x 0.89 inches (16.2 x 22.7 mm).
Shared on August 26th, 2015 11:31

Idea and ATTiny-Code by jensma @ circuit-board.de http://circuit-board.de/forum/index.php/Thread/7573-Super-Nintendo-Beleuchtetes-animiertes-Logo/

Last change: I moved resistors for the LEDs to the PCB of the LEDs.

Parts needed:
- 4x 1kOhm (0805 package)
- 4x 2N2222 (SOT23 package)
- 1x 100nF/50V (0805 package)
- 1x ATTiny45-20SU (SOIC-8 package)

Code for the ATTiny45: http://circuit-board.de/forum/index.php/Attachment/529-sneslogo-attiny45-zip/
Fuses:
- low: 0xe2
- high: 0xdf

PCB has to be soldered to the Expansion port.
/RST is to reinitiate the logo animation. Either close the jumper (animation on every system reset) or connect the pad with the CIC-lock pin10 (animation only on user reset). NEVER do both!!!

Looking for the counterpart? Here it is: https://oshpark.com/shared_projects/8jJG2ZIz


SNES-LED logo base

2 layer board of 0.64 x 0.89 inches (16.2 x 22.7 mm).
Shared on August 26th, 2015 11:31

Idea and ATTiny-Code by jensma @ circuit-board.de http://circuit-board.de/forum/index.php/Thread/7573-Super-Nintendo-Beleuchtetes-animiertes-Logo/

Last change: I moved resistors for the LEDs to the PCB of the LEDs.

Parts needed:
- 4x 1kOhm (0805 package)
- 4x 2N2222 (SOT23 package)
- 1x 100nF/50V (0805 package)
- 1x ATTiny45-20SU (SOIC-8 package)

Code for the ATTiny45: http://circuit-board.de/forum/index.php/Attachment/529-sneslogo-attiny45-zip/
Fuses:
- low: 0xe2
- high: 0xdf

PCB has to be soldered to the Expansion port.
/RST is to reinitiate the logo animation. Either close the jumper (animation on every system reset) or connect the pad with the CIC-lock pin10 (animation only on user reset). NEVER do both!!!

Looking for the counterpart? Here it is: https://oshpark.com/shared_projects/8jJG2ZIz